The latest patch notes for Guild Wars 2 have been posted on the official
site. Chief among the long list of changes are alterations to several dungeons
as well as the closing of exploits some players had been taking advantage of in
recent weeks.
We’ve made some significant updates to dungeon rewards. I wanted to try and
clarify them here. All of these changes have been the result of an original
exploit which was letting players receive upwards of 20 levels by completing a
single dungeon run. We initially closed this exploit, which caused some new
problems. The result is this new system which should increase dungeon rewards
for players who play though them normally but help curb inflation of rewards
for those who are using exploitative methods to farm them.
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