2012年10月12日星期五

A Newblette in Space: How to Train Your Spaceship


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The first, and arguably most important, thing to do is – can you guess? – plan. If you’ve been reading these regularly, you’re probably rolling your eyes at me and thinking ‘yes, we know, already, get on with it!’ But the more I play, the more I wish I’d set up an actual plan way back at the beginning. Now I understand why people asked me what I wanted every time I asked for help in the rookie chat. It’s really that important. The experienced players that I was looking at were in the same ships I was, using the same weapons. Even though they had access to lots of cash, it wasn’t helping them acquire better stuff, because like me, they lacked the skills to use the better stuff. What they were doing was simply planning.
Let me take a moment to recap how skills and training actually work before I go on. Every skill has a primary attribute, a secondary attribute and a training time multiplier. To take a specific example, Electronics has a primary attribute of Intelligence, its secondary attribute is Memory, and its training time is x1. So it trains pretty quickly as far as skills go, but you can improve that training time even further by increasing your intelligence and memory.
There are 2 ways to go about improving your attributes: remapping attributes directly, and equipping implants.  The reason I was stressing building a plan early on is that you only get a certain number of remaps, and implants can’t be removed once they’re equipped. From what I’ve heard, you get 2 remaps a year, which means the best way to go about using them is to plan out your skill training in 6 month increments.  Pick out your training, look at the skills, and remap to maximize the right attributes. Attributes don’t do anything other than boost training speed, so if you know you’re taking a bunch of skills that use Charisma, and none that use Intelligence, there’s no reason at all not to drop your Intelligence in favor of Charisma.
As for implants, they’re a one time deal. If you want to change your implant, the current one you’re wearing is destroyed. If you die, your equipped implants are destroyed (There is a difference between dying and losing a ship. If an NPC blows up your ship, you won’t lose your implants, but if you’re podkilled by a player, you will.). Which makes implants a pricey way to go about improving your attributes – so its best to know what you’re doing and take full advantage of them.
Having a strong 6 month plan that focuses on skills using the same attributes and focusing implants and remaps on those attributes is the best thing to do. If you’re wondering how much a difference this can really make, once I sat down and planned out what I wanted to learn, then bought +3 implants for the attributes I’d use the most, I cut the time it would take me to learn my skills by 50%! A skill that would have taken me 2 days to learn, took just 1. And that’s without remapping. Of course, to use the best implants you need to actually learn Cybernetics, but this is why I said that while ISK helps, it’s still possible to decently keep up. The newbie missions give out +1 implants, and you can spend the time it takes to learn the skills to equip the better ones making the ISK to buy them.
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