The first, and arguably most important, thing to do is – can you
guess? – plan. If you’ve been reading these regularly, you’re probably rolling
your eyes at me and thinking ‘yes, we know, already, get on with it!’ But the
more I play, the more I wish I’d set up an actual plan way back at the
beginning. Now I understand why people asked me what I wanted every time I
asked for help in the rookie chat. It’s really that important. The experienced
players that I was looking at were in the same ships I was, using the same
weapons. Even though they had access to lots of cash, it wasn’t helping them
acquire better stuff, because like me, they lacked the skills to use the better
stuff. What they were doing was simply planning.
Let me take a moment to recap how skills and training actually work
before I go on. Every skill has a primary attribute, a secondary attribute and
a training time multiplier. To take a specific example, Electronics has a
primary attribute of Intelligence, its secondary attribute is Memory, and its
training time is x1. So it trains pretty quickly as far as skills go, but you
can improve that training time even further by increasing your intelligence and
memory.
There are 2 ways to go about improving your attributes: remapping
attributes directly, and equipping implants.
The reason I was stressing building a plan early on is that you only get
a certain number of remaps, and implants can’t be removed once they’re
equipped. From what I’ve heard, you get 2 remaps a year, which means the best
way to go about using them is to plan out your skill training in 6 month
increments. Pick out your training, look
at the skills, and remap to maximize the right attributes. Attributes don’t do
anything other than boost training speed, so if you know you’re taking a bunch
of skills that use Charisma, and none that use Intelligence, there’s no reason
at all not to drop your Intelligence in favor of Charisma.
As for implants, they’re a one time deal. If you want to change your
implant, the current one you’re wearing is destroyed. If you die, your equipped
implants are destroyed (There is a difference between dying and losing a ship.
If an NPC blows up your ship, you won’t lose your implants, but if you’re
podkilled by a player, you will.). Which makes implants a pricey way to go about
improving your attributes – so its best to know what you’re doing and take full
advantage of them.
Having a strong 6 month plan that focuses on skills using the same
attributes and focusing implants and remaps on those attributes is the best
thing to do. If you’re wondering how much a difference this can really make,
once I sat down and planned out what I wanted to learn, then bought +3 implants
for the attributes I’d use the most, I cut the time it would take me to learn
my skills by 50%! A skill that would have taken me 2 days to learn, took just
1. And that’s without remapping. Of course, to use the best implants you need
to actually learn Cybernetics, but this is why I said that while ISK helps,
it’s still possible to decently keep up. The newbie missions give out +1
implants, and you can spend the time it takes to learn the skills to equip the
better ones making the ISK to buy them.
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