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Following the launch of Diablo II, Blizzard
Entertainment considered taking the role-playing franchise to outer space.
That's according to author David Craddock, who provided an excerpt from his book
Stay Awhile and Listen about Blizzard Entertainment to Shacknews.
"Have you ever finished a round of
Diablo and said, 'You know, I bet that addictive slot-machine formula would be
a blast in a science fiction setting?'" Craddock asked. "Blizzard North
thought so, too. After [Diablo II], the company split into separate teams: a
Diablo team and a 'We love Diablo but it's time to try something new' team.
They started and scrapped more than half a dozen ideas before a few team
members suggested making a Diablo clone, but set on a space opera stage."
According to Craddock, this project was
nicknamed "Starblo" by developers. Like Diablo II, it was designed to
take place over several chapters, but instead of having players travel across a
singular world, "Starblo" would have allowed them to customize
spaceships and fly them across the galaxy, killing and looting creatures they
found along the way.
Blizzard has produced several playable
builds of the game, Craddock said, but a final name for the project was never
conceived. It is not clear if Blizzard has scrapped this idea entirely.
Deep space is not the only place Blizzard
considered for its Diablo series. Earlier this month, Craddock revealed that
the studio had conceived a Diablo game for the GameBoy, tentatively titled
"Diablo Junior." It bore resemblances to Nintendo's Pokemon series,
but was ultimately canceled due to steep production costs associated with
handheld games.
Stay Awhile and Listen launches in early
2013, published by Digital Monument Press.
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