2012年10月18日星期四

Guild Wars 2: Ding Level 80 PvE Review



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From the moment World vs World was announced my interest in Guild Wars 2 PvE dropped to zero. During the beta’s I spent maybe 30 minutes to an hour in PvE, just to try it out, which didn’t impress me, and the rest of my time in WvW. However due to the massive WvW queue times after launch I was basically forced into PvE. At first I was a bit upset, but assumed the queue times would diminish after a few days or perhaps weeks, but almost two months after launch, I still find myself sitting in the WvsW queues.
I have to admit I gave up pretty quickly on PvP, as a new dad, I just don’t have the time to sit in queue for 1-2 hrs, then spend another 1-2 in WvsW. So my attention turned to PvE, which not only grew on me surprisingly quickly, but is probably the best PvE I’ve every played in a MMORPG.
To understand where I’m coming from, let me give you some background; I hate questing, can’t stand it. I hate running to NPC quest hubs and having to run back; I hate the mindless quest grind; I hate that everything is marked on the map and there’s absolutely no challenge, exploring or surprises. I also hate that quests hubs turn MMORPG into linear games, which they were never meant to be. While I’m not saying Guild Wars 2 solves all that, I am saying that is how horrible the last decade of PvE games have been.
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