2012年9月5日星期三

An Oral History of Final Fantasy VII Cover

in three days, we'll be 15 years beyond the official U.S. release date of Final Fantasy VII. A decade and a half later, fans still adore the game, debate its intricacies, and clamor for the remake that Square Enix has been teasing for years. So what's the big deal? Rather than simply tell you what we think, we've asked Final Fantasy VII fans and detractors alike for their thoughts on the game. What makes it great? What makes it imperfect? Does it deserve its legacy? Read on....
Aujang Abadi: Final Fantasy VII wasn't really a game of "firsts." None of its individual elements were new to the series. FFVII's "first" was its unprecedented combination of all of those individual pieces in a stunning 3D world. Calling its release revolutionary feels like an understatement. When FFVII launched, it didn't just change the playing field; it created an entirely new field to play on. The game looked unbelievably fantastic: There were other 3D RPGs at the time, but the difference in graphical fidelity is staggering. It had mind-blowing FMV that made its world come alive, and used them to deliver the biggest emotional suckerpunch in the history of RPGs.
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